Beginner Chess Training Plan & Resources

Build a consistent routine (15, 30, or 60 minutes/day), practice tactics the right way, analyze your games efficiently, and follow a 4–6 week roadmap to measurable improvement.

1) Goals & Baseline

Know what you’re training for: time control, rating target, and one priority (tactics, endgames, or openings).

Start here

Baseline

  • Pick your main time control (Rapid 10+0 / 10+5 is great).
  • Note your current rating on Lichess/Chess.com.
  • Identify your biggest pain point (blunders? time trouble?).
Focus

1 Priority

  • Tactics if you drop pieces or miss forks.
  • Endgames if you reach equal endings and draw/lose.
  • Openings only to reach safe middlegames.
Optional

Gear

  • Analog or digital clock for discipline.
  • Scorebook to review OTB play.
  • Quality set to practice visualization.

2) Daily Routine (Pick a slot that you can keep)

Consistency beats intensity. Choose a track and stick to it for 4–6 weeks.

15 min

Quick Track

  • 7 min tactics (easy → moderate, accuracy ≥ 70%).
  • 5 min mini-endgame drill (K+Q vs K; basic mates).
  • 3 min review one blunder from your last game.
30 min

Standard Track

  • 12 min tactics (theme of the day: forks, pins, skewers…).
  • 8 min endgames (opposition, basic rook endings).
  • 10 min play 1 rapid (10+0) or review 1 loss.
60 min

Boost Track

  • 25 min tactics (timed sets; annotate mistakes).
  • 15 min endgames (king activity; pawn races).
  • 20 min 1–2 rapid games + light review (no engine first pass).

3) Tactics Practice (How to train properly)

Use CCT (Checks, Captures, Threats), and review failed puzzles immediately. Track motifs.

Method:
  • Pick a theme (e.g., pins). Do 10–15 puzzles at a rating ~+200 above yours.
  • Spend ≤ 2 minutes per puzzle. If stuck, reveal the first move, then retry.
  • Log motifs: fork/pin/skewer/discovered/double-attack.

4) Simple Game Analysis Workflow

First analyze without engine, then verify. Capture 1–2 lessons per game.

  1. Self-review (no engine): find where the plan went wrong; note critical moments.
  2. Engine check: confirm blunders; learn the right tactical shot.
  3. One takeaway: turn into a drill (e.g., “don’t leave back rank weak”).

5) Openings (Keep it light)

Aim for a playable middlegame. Memorize principles, not 30 moves of theory.

Rules that matter

  • Develop 3–4 pieces quickly; castle early.
  • Fight for the center (pawns + pieces).
  • Connect rooks; avoid moving the same piece twice.

Mini-repertoire ideas

  • As White: Italian / Queen’s Gambit for structure & plans.
  • As Black vs 1.e4: Sicilian or French (pick one, keep it simple).
  • As Black vs 1.d4: Slav or Queen’s Gambit Declined.

6) Endgame Core You Must Know

These endgames convert wins and save draws.

  • Basic mates: K+Q vs K; K+R vs K.
  • Pawn endings: opposition, outflanking, square of the pawn.
  • Rook endings: active rook; “rooks behind passed pawns”.

7) 4–6 Week Roadmap

Weeks 1–2: Foundations

  • Daily tactics (1 theme per day), basic mates.
  • Play 1–2 rapid games per session; quick review.
  • Note 1 recurring mistake → create a micro-rule.

Weeks 3–4: Stabilize

  • Introduce rook & pawn endgames; add time management rule.
  • One opening line each side; principles over memorization.
  • Deeper review of losses (engine after self-analysis).

Weeks 5–6: Push Rating

  • Timed tactics sets; accuracy & speed goals.
  • Convert winning endings; save worse ones.
  • Play a short “match night” (best of 3 rapids) weekly.

8) Tools & Timers

Online

  • Lichess: puzzles by theme, analysis board, studies.
  • Chess.com: Puzzle Rush, lessons, game review.
  • Stockfish (free) for engine checks after self-review.

OTB Training

Timers (suggestions)

  • Pomodoro 25/5 for 60-min sessions.
  • 10-minute rapid → quick blunder check after.

9) Daily Checklist (Print & stick)

  • ⏱ Routine done (15 / 30 / 60).
  • 🧠 Tactics completed (theme + accuracy ≥ 70%).
  • ♔ Endgame micro-drill finished.
  • 📝 One takeaway from last game noted.
  • 📈 Weekly review scheduled (Sun 20 min).